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PC World Komputer 2003 February
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Pcwk022003a.iso
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Gra RIM - Battle Planets
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RIM - Battle Planets_PL12.cab
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Obj0037.bcf
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Text File
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2001-04-02
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3MB
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7,307 lines
▀╗+ TRI-BCF header.TXT 25022000173544 ..\..\..\..\Database\Fi 02042001170600 may037wea.PST 27022001201006 image64x64.GRO 02042001172044 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 empty.txt 28022000165016 may03701.GRO 02042001172044 may03702.GRO 02042001172044 may03703.GRO 02042001172044 may03704.GRO 02042001172044 may03705.GRO 02042001172044 may03706.GRO 02042001172044 may03707.GRO 02042001172044 may03708.GRO 02042001172044 may03709.GRO 02042001172044 may03710.GRO 02042001172044 weapon.GRO 02042001172044 #BCFTYPE = "RIM-3DOBJECT"
#VERSION = "1"
; RIM Sprite Data File
; ID number the sprite is refered to in the program code
#ID = "37"
; TPV of the unit. (total point value)
#TPV = "5000"
; Name of the spritee
#Name = "Weapon"
; Race of the Sprite
#Race = "MAYSA"
; type of the unit
; 0 - None (default)
; 1 - Moving Unit
; 2 - Turret
#Type = "1"
; Movement type of the Unit
#Movetype = "DRIVE"
#AI = "-1"
; Hit Points of the Unit
#HP = "30"
; Move Range of the Unit
#MoveRange = "5"
; Valid Movement Patterns (urban,normal,hard,hill,veggi,hard veggi,rock,swamp,hard swamp,ice,hard ice,poison,hard poison,water,hard water)
#MovePattern = "1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0"
; Sight Range of the Unit
#SightRange = "5"
; Speed of the Unit (1-extreme fast, 1000-walking speed)
#Speed = "1000"
; Weapon of the Unit. Type,StrengthGround,StrengthAir,Min,Max
#Weapon = "11, 6500, 6500, 2, 5"
; Shield of the Unit. Type,Strength
#Shield = "1, 2900"
; Armor of the Unit. Type,Strength
#Armor = "9, 3100"
; functions of the unit
; -1 - None (default)
; 0 - Overload
; 1 - Repair
; 2 - Shield
; 3 - Energyflash
; 4 - Teleport
#Func = "-1, -1, -1"
; flag for unit. 0-fow, 1-info, 2-slowdown, 3-tracking, 4-shop, 5-free
#Flag = "0, 0, 1, 0, 0, 0"
; Fight initiative value
#Initiative = "0"
; System Types 0-17
#SystemType = "s, 0, s, 0, c, 0, m, 0, w, 0, 0, 0, 0, 0, 0, 0, 0, 0"
; Sounds 0-9
#Sound = "46, 45, 75, 78, 28, 29, -1, -1, -1, -1"
; Scripts 0-5
#Script = "-1, 147, 53, 73, 131, 48"
; Spezial Data:
; ground touch points, max 4 points
#GroundPoints = "3"
; top left
#Ground00 = "0.289, -0.207, 0"
; top right
#Ground01 = "-0.289, -0.207, 0"
; bottom middle
#Ground02 = "0, 0.354, 0"
; weapon exit coordinates
#Weapon00Exit = "0, -0.376, 0.666"
; weapon exit coordinates
#Weapon01Exit = "0.072, -0.286, 0.589"
; weapon exit coordinates
#Weapon02Exit = "-0.072, -0.286, 0.589"
PST v